Sub-Forums Shadow/Alpha issues w/ Mr
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Old January 25th,2008, 01:07 PM   Link to Top #1
_J.T._
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Shadow/Alpha issues w/ Mr
Hi everybody!

I'm mapping a sign that I created in photoshop onto a plane. The image has an alpha which I placed in the opacity of the material. The alpha is cutting out the area I don't want to see which is great. But the plane object is still rendering a square shadow rather than the shadow of the shape of the image.

Now here's the odd part, when I place the plane object with the image mapped on to it in front of a block with standard materials it renders fine.
But when I place it in front of a block object with mental ray materials on it, I get the shadow of the actual plane object.

I've attached the file showing what I mean if anyone is able to check it out.


Thanks in advance for any help on this!
J.T.
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File Type: zip sign.zip (238.9 KB, 9 views)
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Old January 28th,2008, 01:25 PM   Link to Top #2
artcotto
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no replies!!!
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Old January 28th,2008, 02:35 PM   Link to Top #3
JeffPatton
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The alpha in your .zip file is corrupt so I can't look at the file as it is. Regardless of that, I haven't ran into any problems with simply using a B&W image in the cutout map of an A&D material (see attached file).

I think the only time you'd run into any issues is if you were using ambient occlusion which does not recognize cutout/alpha's like these.
Attached Images
File Type: jpg Logo.jpg (101.3 KB, 22 views)
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File Type: zip Cutout_test.zip (126.4 KB, 9 views)
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Old January 28th,2008, 03:09 PM   Link to Top #4
artcotto
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there is a new issue.


Jeff, I used your images to make a test and look what happen!
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File Type: jpg my_test.jpg (137.6 KB, 19 views)
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Old January 28th,2008, 03:41 PM   Link to Top #5
JeffPatton
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Can you not look at my scene and yours and compare them to find the problem? To me it appears as though your label is a few inches away from the box!
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Old January 28th,2008, 04:01 PM   Link to Top #6
artcotto
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Quote:
Originally Posted by JeffPatton
Can you not look at my scene and yours and compare them to find the problem? To me it appears as though your label is a few inches away from the box!


some other test with both scenes

Jeff scene / separated your sign from the box. = ok
artcotto / put sign close to the box = wrong again
Attached Images
File Type: jpg jeff_sign.jpg (101.6 KB, 14 views)
File Type: jpg artcotto_sign_test.jpg (138.4 KB, 10 views)
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Old January 28th,2008, 04:17 PM   Link to Top #7
JeffPatton
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As I mentioned previously, AOCC will create a problem with cutouts because it doesn't recognize the cutouts, it only "see's" the actual geometry. So to clear the dark area on your render simply turn off the AOCC option on the A&D material applied to the box on the left (I'm assuming you're using _J.T._'s original file).

If you don't want to turn off the AOCC, then there are other ways to attack a scenario like this..for example: UVW mapping/unwrapping the mesh & placing the sign/label directly on the mesh via a painted texture...but that's certainly more labor intensive than the cutout method.
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Old January 28th,2008, 04:28 PM   Link to Top #8
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that work!! reducing AO max. distance.

thanks!!
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Old January 29th,2008, 09:29 AM   Link to Top #9
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Wow, I had to leave work early so I wasn't able to see the replies till today. I thank you both for looking at this.

This was a new problem for me and i wasn't sure how to tackle it.

Thanks guys!
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